Welcome Guest. Please Login or Register. Dec 23, 2009, 5:46am
Around the Mountains
Weather Season: Spring Year: One Feels: The air is cool and rapidly warming. Mist lays around the tall mmountains in the early morning and the greens are coming back to life. Most forest creatures have come out of hibernation. Flowers now ajourn the meadows once again as do animals amongst the forests. The air is moist and warming despite mild showers.
4.23.08 I have updated a lot and have been advertising some too. We need more active members guys. In your spare time please advertise. Thanks. By the way I'v undergone a name change. Its now [ Stryder ] if you haven't noticed. You can still call me lexi if you would like though. I am working on getting/making a main picture. If anyone can make or get a proffesional picture for now at least that would be much appreciated. Our banner is now up as well. <3 Stryder.
(Sorry about the ad beside the video, it's part of the Proboards YouTube tags and we can't remove it.)
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Hello there literate roleplayers. Are you tired of bland Light vs. Dark plots, equine RPGs that all seem the same, and plots that don't affect your character?
Well we've got a surprise for you. At The Secret it's not just about good and evil. In fact, good and evil don't have a lot to do with things. No matter whose side you're on, you can be as nice or as cruel as you see fit. But if you live in the north you'd better be tough if you want to stay alive. Here's a summary of what kinds of characters you can make:
Southern equines: The Resistance. You like freedom and would rather be left to your own devices. Conquering is not really your thing, you just want to be left alone to start a herd. Weakland equines: The Captives. You keep your head down and hope you don't get beaten up too often. You dream of escaping to the south, but know you'll be killed for trying. Mostly mares live here, though there is a small number of stallions. They usually get beaten down the most so they can't rebel. Northern equines: Tartarus's Legions. You work for the mastermind, Tartarus, the one who blew the news about the object of power out into the open. You answer to his captain Atlas, and you spend your time fighting, bullying mares in the Weaklands, and training colts for the army. If you have any spare time you can gather a small herd. Haven of Hesperides: The Secret Keepers. You know not hate nor greed, and you live within the walls of the Haven. You may leave to explore, but other equines seem so different to you. You live in peace and philosophy, seeking knowledge and enlightenment. But you know what is brewing, and the battle will come to your doorstep even though they cannot break down the door.
We are also accepting staff applications for Moderators and Graphics Designers.
What's going on... ?
There was peace once, though by now it is but a distant memory in the minds of those old enough to remember. There was order and cohesion, and nothing to fear. The Keepers of Hesperides stayed within their walled Haven, and none disrupted their peace. There was always a rumor that an object of unspeakable power lay hidden within those great walls, but in time the rumor grew dull with age. But now a young stallion, maddened with greed, is gathering all the information he can about this mysterious object of celestial power. Flanked by the powerful drafts of the northern lands, he is murdering and taking prisoners left and right. There is only a handful of southern herds that stand against him, led by the mysterious Theseus. If they are vanquished, the Keepers will be on their own. Chaos and uncertainty abound. How much longer can the forces of reason hold off this madman?
The board is set, the pieces are in play. Whose side will you join?
••Crossroads Stables•• « Result #2 on Jul 17, 2009, 7:29pm »
Southern California. The only things that SoCal are famous for are beaches, partying, food, movie stars, bright lights, and big cities. Would you ever think of horses? Well, it is one of the greatest places in the country to raise and ride horses. The various private barns dotted around the coast line have great horses and great trails. But one barn stands above them all.
Crossroads Stables is famous for turning out champions. With only the finest of care and the top of the line training, Crossroads is the best boarding and teaching barn in the entire state of California. Every horse gets the unique attention he or she needs to be the champion of the show ring and the champion of your heart. This private barn has minimum of two lessons weeka
That's a given. Everyone knows all that. What really surprises most people is that once they get on the inside, they find out that Crossroads isn't quite the equestrian utopia that they expected. The gossip and drama is wild and out of control. That's what happens when you get a bunch of hormonally crazed teenagers wearing tight pants and long boots all in one place.
Drama, drugs, rock and roll... It all happens here. You've been warned. This is your official invitation. Won't you join us?
Hello there literate roleplayers. Are you tired of bland Light vs. Dark plots, equine RPGs that all seem the same, and plots that don't affect your character?
Well we've got a surprise for you. At The Secret it's not just about good and evil. In fact, good and evil don't have a lot to do with things. No matter whose side you're on, you can be as nice or as cruel as you see fit. But if you live in the north you'd better be tough if you want to stay alive. Here's a summary of what kinds of characters you can make:
Southern equines: The Resistance. You like freedom and would rather be left to your own devices. Conquering is not really your thing, you just want to be left alone to start a herd. Weakland equines: The Captives. You keep your head down and hope you don't get beaten up too often. You dream of escaping to the south, but know you'll be killed for trying. Mostly mares live here, though there is a small number of stallions. They usually get beaten down the most so they can't rebel. Northern equines: Tartarus's Legions. You work for the mastermind, Tartarus, the one who blew the news about the object of power out into the open. You answer to his captain Atlas, and you spend your time fighting, bullying mares in the Weaklands, and training colts for the army. If you have any spare time you can gather a small herd. Haven of Hesperides: The Secret Keepers. You know not hate nor greed, and you live within the walls of the Haven. You may leave to explore, but other equines seem so different to you. You live in peace and philosophy, seeking knowledge and enlightenment. But you know what is brewing, and the battle will come to your doorstep even though they cannot break down the door.
We are also accepting staff applications for Global Moderators, Graphics Designers and Skin Designer.
What's going on... ?
There was peace once, though by now it is but a distant memory in the minds of those old enough to remember. There was order and cohesion, and nothing to fear. The Keepers of Hesperides stayed within their walled Haven, and none disrupted their peace. There was always a rumor that an object of unspeakable power lay hidden within those great walls, but in time the rumor grew dull with age. But now a young stallion, maddened with greed, is gathering all the information he can about this mysterious object of celestial power. Flanked by the powerful drafts of the northern lands, he is murdering and taking prisoners left and right. There is only a handful of southern herds that stand against him, led by the mysterious Theseus. If they are vanquished, the Keepers will be on their own. Chaos and uncertainty abound. How much longer can the forces of reason hold off this madman?
The board is set, the pieces are in play. Whose side will you join?
Spirited Away (Affililate) « Result #4 on Dec 24, 2008, 11:10am »
The neverending battle between Lights and Dark has slowed. Each side getting bored with the constant fighting. Under decree of the reining Kings and Queens a truce is made. The fighting shall stop for 20 years. The equines had chosen the wrong era for peace becasue on that very same day the King of the spirits released the bond of peace holding all his minions back. The spirits were unleashed upon the mortol realm. Some were bad some were good but wanted a part of the action. So this is the world in which you live. How will you live it? Oblivious to the struggle? On the Good side?the Bad? What ever you pick the road will surly be different.
The battle... ....Neverending The fun... Neverending
Nothing lived on the unnamed island, until the late 1980s when scientists, in the eastern parts of the world, began sending their 'doomed' human experients overseas to the island - since they weren't up the scientists expectations. They were more human than they wanted them to be.
In 1990, chaos erupted in the eastern parts; the scientists had created something beyond their control, when they fused the DNA of a human to an animal. In the 1980s they had practiced fusing animal DNA into humans to see the reaction. The 'monster' grew, and eventually, they bombed the eastern half to save the other half of the world; the eastern part was bombed flat, and stated to be in no condition to live in.
• Founder , Slick • Co-Founder , Ele • Admin , Open • Moderators , Kassie & Open
If you are interested in being in the Staff Team, PM Slick with a mini resume explaining how you'd be of help to the team. Thank you.
Viva la Vida opened on the 26th of Novemeber, and while we have few members, and few who are active, the admins keep the site the most active. We hope you will join and make the site more enjoyable and an activity zone. We'd like to thank you for your interest, and hope you enjoy your visit.
EQUiTALE affilate « Result #6 on Nov 5, 2008, 7:16am »
the story ››
A spirit called ‘The Great One’ took charge of earth as creatures began to develop on it. He decided he couldn’t rule alone, and made the four elements. These elements were gods named Aer, Terra, Ignis and Aqua, they kept an eye on the earth while The Great One was not present. They four elements argued, and spilt into two groups, Earth and Fire, Air and Water. Ignis blessed man with his power of fire, but unfortunately, man destroyed anything he wanted and grew too powerful. The gods alone could not defeat the humans.
So, they blessed every beast on the planet with an element, and united, they beat the humans, and took away their power. When The Great One returned, he was shocked at what had happened, and said that if man ever touches an animal, it shall loose its powers so he can not use them for himself. The Great One also said, that new generations of creatures wishing to have an element, must visit one of the seven shrines over the world. But the seventh one was hidden. Over the next few millennia, man forgets about the powers, and makes his own, in the forms of machines.
A new country had appeared off the coast of San Francisco when an unknown underwater volcanoes erupted and made it. People first used the island for animals to live on as a nature reserve, but finally they began to move onto it themselves. The seventh shrine has arisen, the own that will grant any beast an elemental power of their choice, to help them stay away from humans. The people know nothing about this and only that at the center of the island is ‘Mt. Equitale’, a volcano that now erupts every ten years or so.
--Read the full version of the plot on our website.
basic info ›› Name - EQUiTALE Genre - Human and Horse(wild/tame) RPG Experience Level - All are welcome Activity - Active
Staff positions still open. Lands left for claiming. Royal spots still open. It's an new active rpg. More than just a light, neutral and dark rpg. Posts should at least be 150 words. There is something to do for everyone. Even if you do not post as much as someone else. Good layout.